

A home for video game mysteries, urban legends, obscure games, ARG's, creepy secrets/easter eggs, creepypasta, personal stories relating to scary experiences, and general strange/creepy things surrounding games not otherwise meant to be creepy in the same way.Ĭreepygaming Discord Chat Allowed Content: Quality aside, I'd still recommend a try - It's still worth your time.This subreddit is a place for creepy and out of place things surrounding video games.

Thankfully sometimes enough enemies does work and despite the quality I enjoyed a decent part of this game while dreading a few select other areas.

This made for some good moments but overall I found most aspects of this game on the bad side. The only aspect of the AI I found decent was that if you run ahead of the gameplay they will come follow and catch up. I think back in the day people were fanatic about the new cover mechanics personally I've always found they ruin games unless the AI is very smart, which in this game they clearly are not. For a 6/10 game this game provides a high degree of fun factor. I will say though that despite all these technical aspects being subpar the game does keep one immersed in action making the game worth your time. So I think that is enough justification that this game is highly over rated. Besides missing you can also hit enemies while the reticle guide indicates you can't. I've had more problems in this game related to accuracy more than any other game. Sound also has two levels one while you play and one for loading the next mission where it is much more faint. Not to mention the enemy noises are not always matched to their actions or whereabouts fooling you. In some areas enemies can hit you through walls too. Some levels it's volume of enemies, some spawning new enemies behind you out of nowhere, even in blocked corridors and other levels you can exactly guess where you will be mobbed or waited for behind terrible corners. The game is lazy rather than having decent strategy it relies on many borderline cheap tactics. Enemy AI is also pretty bad and spazzing around or standing still. What happens in game does not match the screen nor the reticle.

For a game that relies on cover all the angles for hit detection are not worked out. The cover system is not technically sound and when hugging walls ect you encounter a ton of screen tearing and on top of that your aiming reticle can be active (red) but still not hit enemies. More specifically the game design is sloppy and lazy but still provides decent entertainment. I found this game overrated but fun nonetheless.
